Sunday, October 1, 2017

My Patreon is now live!

https://www.patreon.com/Heionarch


I will be creating a sci-fi fantasy space opera graphic novel called "HEIONARCH".

The project will feature the kind of stuff I enjoy designing as a concept artist: Sprawling, far-flung imaginary worlds and cities, weird outlandish characters, robots, creatures, war machines, and of course... huge spaceships! The story will deal with some of my favourite themes - science fiction (of course), forbidden technologies, mysterious and possibly mystical occurrences, political intrigue and ideological conflict.... Initially I plan to do a digital online version, then when I have completed the first few episodes or an entire book I'll be looking to get a printed version published. I will also be posting behind the scenes work as I go, such as concept art, storyboards, and art demos. More details to come in future posts and videos.


 

You can "Follow" a Patreon page even if you don't want to sponsor it. It'd be useful for me to see who's interested and you'll get e-mail updates in your inbox without having to commit to anything.So click on the link and have a gander:

https://www.patreon.com/Heionarch

Thursday, May 4, 2017

ILM Art Department Challenge - Storyboards

I've always felt a fascination about the untold stories of Biggs and Wedge, what was their role before Luke got involved, etc. And they have the coolest names!

Since there was apparently an imperial garrison right in the middle of Mos Eisley,  I imagined what might happen if Biggs had an inside rebel contact there... He arranges to meet him perhaps to exchange information or discuss recruitment for the rebellion, but it turns out to be a trap. Biggs is escorted as a prisoner into the garrison but breaks free by jumping into a passing landspeeder as he is marched down a street, then is pursued through the narrow winding streets by speeder bikes, over roof tops, etc...

I started these storyboards but got too busy to finish the challenge.

https://www.artstation.com/artwork/XEN43


Thursday, February 2, 2017

Rear cover for R Talsorian's "Cyberpunk UK" rpg.
Acrylic / airbrush.
1994


Sunday, January 29, 2017

Mutant Chronicles

While I was working at Sony back in '95 in London I briefly visited Bill Pearson's model shop at Shepperton Studios, he was model supervisor on Alien, Outland, Moon, etc. They were working on early development of a Mutant Chronicles film to be directed by Steve Norrington (who popped into the studio briefly, all grungy with dreads). I did a few sketches for an escape shuttle and a flagship galleon.


Tuesday, January 24, 2017

Universe - the second game I worked on

After Curse of Enchantia I pitched Core Design my own idea based on a film script I'd been working on, they generously approved me to adapt it into a space opera point-and-click adventure game. So I designed and co-wrote the second game I worked on, which was a pretty lucky break so early in my career. As well as doing all the backgrounds and cover art.

                                   Poster:


                                   Box cover:



                                 Some backgrounds:





Monday, January 23, 2017

Dragonstone

The second cover illustration I did for Core Design.

                                Original:



                                Box cover:



                                  Alternative cover sketch:


Sunday, January 22, 2017

Curse of Enchantia - first game I worked on

Here's another bit of reminiscing...
When I was starting out trying to be a freelancer, I'd done a few book covers and video covers (yes, I said video covers, VHS things that used to be rented once upon a time) but even though I was signed with an agency in London I hadn't done much work. I saw an ad in an Amiga mag for a game by Core Design it was a cool bit of airbrushed cover art for a new game called Thunderhawk. I contacted them and sent them some samples. Core were in Derby not far from me in Nottingham, so they called me in for an interview. They wanted me to do a whole load of hand painted backgrounds to be scanned in. I said great, could I work from home freelance. They said no and threatened to tell my landlord I'd turned down a full time job. Terrified, I accepted my first ever real job and got sucked into the games industry. I then learned that this was going to be a point-and-click adventure game, in the style of an established genre including (already) classics such as King's Quest, Monkey Island, Space Quest and the like.
Back then there was not much in the way of "game design", much less "concept art". I was shown extremely brief paragraphs or diagrams of each scene/puzzle and given full latitude to make up pretty much whatever I wanted. It was a lot of fun, although I found myself questioning some of the gameplay choices. I was told thanks for your input now get back to doing art, something I'd get used to for the rest of my career. ;)
The game was originally called "Lenoria" I think, but I wasn't sure what that would convey to a potential audience so I suggested Enchantia. The boss liked it and went with Curse of Enchantia.
(I also later named Killzone by accident, but that's another story).

The game turned out... well it got a mixed reception. But eventually became "famous"  - or infamous- when Yahtzee Croshaw reviewed it, the very first game he ever owned on the Amiga:

Yahtzee's Curse of Enchantia review 



Original wraparound artwork:



Poster / box cover art. (Did the hand-drawn & airbrushed title graphic myself):



A few backgrounds: