tag:blogger.com,1999:blog-1850181485575103422024-02-18T17:59:18.540-08:00Rolf MohrRolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-185018148557510342.post-37296017343044752012018-09-22T12:05:00.000-07:002018-09-22T12:28:16.761-07:00Telltale Games - End of an Era?<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUesPMsyO3LV6s0bJE2bWA_fnmv1vuHMMi34D-uSUpAyiS_1Zdd4AMSRQ-AJKOQMEHCleCoup2cqwuzQX164XZeMRP947Yj5UJBq-32kIHKXEJ6IQ_LOHXa1-bv-SZG_JD1S5MaYrIIOAp/s1600/15540789_10155689566082627_3328141548190484199_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="215" data-original-width="500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUesPMsyO3LV6s0bJE2bWA_fnmv1vuHMMi34D-uSUpAyiS_1Zdd4AMSRQ-AJKOQMEHCleCoup2cqwuzQX164XZeMRP947Yj5UJBq-32kIHKXEJ6IQ_LOHXa1-bv-SZG_JD1S5MaYrIIOAp/s1600/15540789_10155689566082627_3328141548190484199_500.jpg" /></a></div>
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By now you'll have heard the sad news that Telltale Games looks to be closing down.<br />
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It's always sad to hear of any game studio closing, but this one does feel a bit like the "end of an era" as everyone's saying. That said, I don't think it's the end of a genre. Telltale revived the adventure game in a clever way that hearkened back to the roots of their founders from LucasArts. An amazing development studio itself which innovated and created all manner of iconic, unforgettable games like Monkey Island, Full Throttle, Sam & Max (Telltale made their own sequel, Sam & Max Save the World)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMw49Omc-ZomP8G5ep3rh7eMCP5B3qeg2HV6DF-AfTD6Ms34gSP4oRPlCqrL1X0REqsKwgYeSFQPf_z-aFSMCuaINDhyphenhyphenTJB-51cYya17kiykuTtrtbTkLpKWHBZ89VTAXJgpl9gAK8p5PZ/s1600/MonkeyIsland.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="758" data-original-width="586" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMw49Omc-ZomP8G5ep3rh7eMCP5B3qeg2HV6DF-AfTD6Ms34gSP4oRPlCqrL1X0REqsKwgYeSFQPf_z-aFSMCuaINDhyphenhyphenTJB-51cYya17kiykuTtrtbTkLpKWHBZ89VTAXJgpl9gAK8p5PZ/s200/MonkeyIsland.jpg" width="154" /></a></div>
<span style="font-size: x-small;"> Monkey Island mug hiding in the 4th floor kitchen</span> <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtHhaLAARYBtC4RECWGdBl3oueEDN0yuqbzdspA25DbgJhCbUSnjE_HhhcIDTV_vTjvGBZ2EmJUsMuganb1DHoq1IMJZrddVR0gRFw4SGdOBtJewUqSBHxgMy2ORtRdV4AsvdbnuCe-GCc/s1600/FullThrottle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="855" data-original-width="703" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtHhaLAARYBtC4RECWGdBl3oueEDN0yuqbzdspA25DbgJhCbUSnjE_HhhcIDTV_vTjvGBZ2EmJUsMuganb1DHoq1IMJZrddVR0gRFw4SGdOBtJewUqSBHxgMy2ORtRdV4AsvdbnuCe-GCc/s320/FullThrottle.jpg" width="261" /> </a></div>
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<span style="font-size: small;"><span style="font-size: x-small;">Slightly damaged tandee of Full Throttle gracing the </span></span></div>
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<span style="font-size: small;"><span style="font-size: x-small;">wall that was salvaged from a dumpster at Lucas</span> </span></div>
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The first games I ever worked on way back at Core Design (Tomb Raider) were point-and-click adventures. We were basically trying to copy our favourite classics like the King Quest and Space Quest games, Monkey Island, Indiana Jones and the Fate of Atlantis, and so on. Ours were Curse of Enchantia and Universe.<br />
So after many years working in the industry from small indies to giant AAA multi-studio projects it was exciting for me to return to the genre. And despite some of the negative press that has emerged recently, I found the team generally to be extremely warm and welcoming, with 'flat management' and relatively little politics and so on. I'm sure this is partly due to the particular department I was in (Art departments are always the most civilized ;) ) but also the company had already been making efforts to sort things about by the time I joined. I worked on both Batman series and a bit on Guardians of the Galaxy, and I have to say it was a fun experience all round!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCUs6vBFLSb8fdsWvyZtO7rT-4eqSAYj-5tSOgB-yOUvKiR5qcU_qNVbocDOn4SqT1N_ml_QdXLnn_UJ70-UIOqUUku_ZM89Kuk4D5BrBjH6f5Y4gXE3nW91w_GkdgD30zGUU3N2-eUbu6/s1600/SamNMax.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="920" data-original-width="673" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCUs6vBFLSb8fdsWvyZtO7rT-4eqSAYj-5tSOgB-yOUvKiR5qcU_qNVbocDOn4SqT1N_ml_QdXLnn_UJ70-UIOqUUku_ZM89Kuk4D5BrBjH6f5Y4gXE3nW91w_GkdgD30zGUU3N2-eUbu6/s200/SamNMax.jpg" width="146" /></a><br />
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<span style="font-size: x-small;">Sam & Max Telltale t-shirt </span></div>
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It's real shame they just couldn't quite sustain the business model long enough to turn it around eventually. But now that Telltale has come to an end, others are doing great things in a similar vein, with Life Is Strange and some notable others.<br />
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It was a privilege to have worked albeit briefly alongside some of the
most talented people I have ever known who would easily hold their own
in "Triple A" development - and no doubt will do so in the near future. <br />
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Onwards and Upwards! <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_wB8BWJMQKV5qsdm6I7QpjQnQnfQKdVshuQtPNBokeySbl75w6vgJo_ppvvorRYRHd07qvwox0kOjVYa4npfAu0Wl7IJX874_-KTp7C_0uECN_6G62cdQgoOSm74DLzV6MJI4j7yhUefH/s1600/15032245_10155575560417627_2073736907058317057_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="720" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_wB8BWJMQKV5qsdm6I7QpjQnQnfQKdVshuQtPNBokeySbl75w6vgJo_ppvvorRYRHd07qvwox0kOjVYa4npfAu0Wl7IJX874_-KTp7C_0uECN_6G62cdQgoOSm74DLzV6MJI4j7yhUefH/s320/15032245_10155575560417627_2073736907058317057_n.jpg" width="240" /></a></div>
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<span style="font-size: small;"><span style="font-size: x-small;">A poster of Nixon in the bathroom. </span></span></div>
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<span style="font-size: small;"><span style="font-size: x-small;">Never quite got to the bottom of this, suffice </span></span></div>
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<span style="font-size: small;"><span style="font-size: x-small;">to say Lebowskifest.com at the bottom.</span></span><br />
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<a href="https://www.artstation.com/rmohr" target="_blank">https://www.artstation.com/rmohr</a></h3>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwiqFfApef9bMEW7fLd4X5jRd_5dakwLyfk_4zmCsYP4n684ptnMo-sqeC9g7Kuykio5rTO9y2JNDtH-voiIc0_tzPLe2mbzofFFaBs1nvMTyKapdJiW9Tjqr3_uRGvBpwvg3UvMoq59IT/s1600/rolf-mohr-batmanseason1-arkhamlair-statuedetail-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwiqFfApef9bMEW7fLd4X5jRd_5dakwLyfk_4zmCsYP4n684ptnMo-sqeC9g7Kuykio5rTO9y2JNDtH-voiIc0_tzPLe2mbzofFFaBs1nvMTyKapdJiW9Tjqr3_uRGvBpwvg3UvMoq59IT/s400/rolf-mohr-batmanseason1-arkhamlair-statuedetail-01.jpg" width="400" /></a></h3>
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<br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-17810098119844186552017-10-01T12:34:00.001-07:002017-10-01T12:34:14.419-07:00My Patreon is now live!<br />
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<span style="color: red;"><span style="font-size: large;"><a href="https://www.patreon.com/Heionarch" target="_blank">https://www.patreon.com/Heionarch</a></span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQEBNIGBbOBV1A4eyAcZi9BL4aXBiuCHHIOcKvNkQsdL1aUznRlLDDed9IBFs_pl2QIgbKIv81d_NtFr6q72vbO-5u9cG4Euyu3f42IFlYv0MO-o-7Dyjm1iihjqTlkDddHo4E3Iesas5c/s1600/rolf-mohr-heinonarch-loredinum-artstation.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQEBNIGBbOBV1A4eyAcZi9BL4aXBiuCHHIOcKvNkQsdL1aUznRlLDDed9IBFs_pl2QIgbKIv81d_NtFr6q72vbO-5u9cG4Euyu3f42IFlYv0MO-o-7Dyjm1iihjqTlkDddHo4E3Iesas5c/s400/rolf-mohr-heinonarch-loredinum-artstation.jpg" width="400" /></a></div>
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I will be creating a sci-fi fantasy space opera graphic novel called "HEIONARCH". <br /><br />The
project will feature the kind of stuff I enjoy designing as a concept
artist: Sprawling, far-flung imaginary worlds and cities, weird
outlandish characters, robots, creatures, war machines, and of course...
huge spaceships! The story will deal with some of my favourite themes -
science fiction (of course), forbidden technologies, mysterious and
possibly mystical occurrences, political intrigue and ideological
conflict.... Initially I plan to do a digital online version, then when I
have completed the first few episodes or an entire book I'll be looking
to get a printed version published. I will also be posting behind the
scenes work as I go, such as concept art, storyboards, and art demos.
More details to come in future posts and videos.<br /><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq2Up2fjMA_W0ko7t_C_1JU-NpO_pIqEj5YT16WfEpr8LA4gQLrWXBHikeD-MzEEKjAeTZov4arQ4mN9MFp-LdTnNpcBmUs5r_pDI6AJmJ0ukblYRylhgZ5hKR5VXe2i9giYaqzB1paw40/s1600/Heionarch_Thumbnail_03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="150" data-original-width="299" height="100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq2Up2fjMA_W0ko7t_C_1JU-NpO_pIqEj5YT16WfEpr8LA4gQLrWXBHikeD-MzEEKjAeTZov4arQ4mN9MFp-LdTnNpcBmUs5r_pDI6AJmJ0ukblYRylhgZ5hKR5VXe2i9giYaqzB1paw40/s200/Heionarch_Thumbnail_03.jpg" width="200" /></a> </div>
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You can "Follow" a Patreon page even if you don't want to
sponsor it. It'd be useful for me to see who's interested and you'll get
e-mail updates in your inbox without having to commit to anything.So click on the link and have a gander:<br />
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<span style="font-size: large;"><a href="https://www.patreon.com/Heionarch" target="_blank">https://www.patreon.com/Heionarch</a></span><br />
<br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-53087502941730884222017-05-04T21:44:00.002-07:002017-05-04T21:44:32.005-07:00ILM Art Department Challenge - StoryboardsI've always felt a fascination about the untold stories of Biggs and Wedge, what was their role before Luke got involved, etc. And they have the coolest names!<br />
<br />Since there was apparently an imperial garrison right in the middle of Mos Eisley, I imagined what might happen if Biggs had an inside rebel contact there... He arranges to meet him perhaps to exchange information or discuss recruitment for the rebellion, but it turns out to be a trap. Biggs is escorted as a prisoner into the garrison but breaks free by jumping into a passing landspeeder as he is marched down a street, then is pursued through the narrow winding streets by speeder bikes, over roof tops, etc...<br />
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I started these storyboards but got too busy to finish the challenge.<br />
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<a href="https://www.artstation.com/artwork/XEN43" target="_blank">https://www.artstation.com/artwork/XEN43 </a><br />
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<br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-41720459162571471902017-02-02T08:40:00.002-08:002017-02-02T08:40:43.771-08:00Rear cover for R Talsorian's "Cyberpunk UK" rpg.<br />
Acrylic / airbrush.<br />
1994<br />
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<br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-1391173888773280502017-01-29T12:50:00.001-08:002017-01-29T12:50:23.488-08:00Mutant ChroniclesWhile I was working at Sony back in '95 in London I briefly visited Bill Pearson's model shop at Shepperton Studios, he
was model supervisor on Alien, Outland, Moon, etc. They were working on
early development of a Mutant Chronicles film to be directed by Steve
Norrington (who popped into the studio briefly, all grungy with dreads).
I did a few sketches for an escape shuttle and a flagship galleon.<br />
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Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-63322488838730936762017-01-24T22:54:00.002-08:002017-01-24T22:56:31.569-08:00Universe - the second game I worked onAfter Curse of Enchantia I pitched Core Design my own idea based on a film script I'd been working on, they generously approved me to adapt it into a space opera point-and-click adventure game. So I designed and co-wrote the second game I worked on, which was a pretty lucky break so early in my career. As well as doing all the backgrounds and cover art.<br />
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Poster: <br />
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Box cover:<br />
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Some backgrounds:<br />
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<br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-65200336599465795712017-01-23T22:09:00.000-08:002017-01-23T22:09:15.629-08:00DragonstoneThe second cover illustration I did for Core Design.<br />
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Original: <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkhu5IBv462yaiiky5UKCiUjYNUc4mH8YCoFQNCvcHO6yWFPfLeQBkFL2x7-HBtrFkRCacisz1T3Ox4_cG-rrt-QjYulmpHXw-7osjq_G3kfYNatbu-3o2kPW3AdXsLHw4d8rKZqU3zChyphenhyphen/s1600/1994_Dragonstone.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkhu5IBv462yaiiky5UKCiUjYNUc4mH8YCoFQNCvcHO6yWFPfLeQBkFL2x7-HBtrFkRCacisz1T3Ox4_cG-rrt-QjYulmpHXw-7osjq_G3kfYNatbu-3o2kPW3AdXsLHw4d8rKZqU3zChyphenhyphen/s400/1994_Dragonstone.jpg" width="287" /> </a></div>
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Box cover:<br />
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Alternative cover sketch:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSzBt-6tZ9F2HPHiiyiSGBdz-gZAlOjrEYDgswqF9RWKTEFT5F3ErpV184-mLA3BXa3aehWQCX0ftwGA2gM0ph8bhgY7RpQoqiEKIrqvWuRhRcnjToi8YC1PfzxXyW90g_kKP5VSd_XCC2/s1600/1994_Dragonstone_sketch_550.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSzBt-6tZ9F2HPHiiyiSGBdz-gZAlOjrEYDgswqF9RWKTEFT5F3ErpV184-mLA3BXa3aehWQCX0ftwGA2gM0ph8bhgY7RpQoqiEKIrqvWuRhRcnjToi8YC1PfzxXyW90g_kKP5VSd_XCC2/s320/1994_Dragonstone_sketch_550.jpg" width="244" /></a></div>
<span id="goog_541698597"></span><span id="goog_541698598"></span><br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-33021167136879122282017-01-22T13:21:00.001-08:002017-01-22T13:23:55.395-08:00Curse of Enchantia - first game I worked onHere's another bit of reminiscing...<br />
When I was starting out trying to be a freelancer, I'd done a few book covers and video covers (yes, I said video covers, VHS things that used to be rented once upon a time) but even though I was signed with an agency in London I hadn't done much work. I saw an ad in an Amiga mag for a game by Core Design it was a cool bit of airbrushed cover art for a new game called Thunderhawk. I contacted them and sent them some samples. Core were in Derby not far from me in Nottingham, so they called me in for an interview. They wanted me to do a whole load of hand painted backgrounds to be scanned in. I said great, could I work from home freelance. They said no and threatened to tell my landlord I'd turned down a full time job. Terrified, I accepted my first ever real job and got sucked into the games industry. I then learned that this was going to be a point-and-click adventure game, in the style of an established genre including (already) classics such as King's Quest, Monkey Island, Space Quest and the like.<br />
Back then there was not much in the way of "game design", much less "concept art". I was shown extremely brief paragraphs or diagrams of each scene/puzzle and given full latitude to make up pretty much whatever I wanted. It was a lot of fun, although I found myself questioning some of the gameplay choices. I was told thanks for your input now get back to doing art, something I'd get used to for the rest of my career. ;)<br />
The game was originally called "Lenoria" I think, but I wasn't sure what that would convey to a potential audience so I suggested Enchantia. The boss liked it and went with Curse of Enchantia.<br />
(I also later named Killzone by accident, but that's another story).<br />
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The game turned out... well it got a mixed reception. But eventually became "famous" - or infamous- when Yahtzee Croshaw reviewed it, the very first game he ever owned on the Amiga:<br />
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<span style="font-size: large;"><a href="https://www.youtube.com/watch?v=JGy-A9uVNsw" target="_blank">Yahtzee's Curse of Enchantia review</a> </span></h3>
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Original wraparound artwork:<br />
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Poster / box cover art. (Did the hand-drawn & airbrushed title graphic myself):<br />
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A few backgrounds:<br />
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<br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-31780321301073584652017-01-20T09:19:00.001-08:002017-01-20T09:22:12.225-08:00Throwback Thriday - My very first video game coverMy very first video game cover, ever! I had done a cool
title in perspective but they slapped their horrible one on instead.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmnxHR4kEzf2LoZQaQWBI5bkMlxiqGb7QnsTYDFASFcGsCmUqI0nlTlz1mBAkN6vQ8tUwEVmU8AtgsLueKQLDdxxduAcWbeP0g9ujF7NH-SLoWEIOFDuJgn4jE3B62AvzCKVLlsljXb-5I/s1600/1988_HellRaiser.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmnxHR4kEzf2LoZQaQWBI5bkMlxiqGb7QnsTYDFASFcGsCmUqI0nlTlz1mBAkN6vQ8tUwEVmU8AtgsLueKQLDdxxduAcWbeP0g9ujF7NH-SLoWEIOFDuJgn4jE3B62AvzCKVLlsljXb-5I/s320/1988_HellRaiser.jpg" width="290" /></a></div>
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<a href="http://rmohr.deviantart.com/art/Hell-Raiser-658552519" target="_blank">http://rmohr.deviantart.com/art/Hell-Raiser-658552519</a><br />
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Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-55118652826092976982017-01-19T09:49:00.002-08:002017-01-19T09:49:59.251-08:00Old Games Workshop StuffA long time ago I lived in Nottingham for ten years, where Games Workshop are based. I did some work for them, I posted a little retrospective on that stuff:<br />
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<a href="http://rmohr.deviantart.com/" target="_blank">http://rmohr.deviantart.com/</a><br />
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Eldar Attack<br />
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Imperial Galleon<br />
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Imperial Warship<br />
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Warhammer 40k Building Facade<br />
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Tyranid Attack - White Dwarf illustration<br />
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Tyranid Fleet - White Dwarf illustration<br />
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Ramming Assault on Eldar - White Dwarf illustration<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd6S2Cm2ptZJRaMsWNgGFjZweM2Ir8kFHWSIPToxdJ7uWPMHZdQOsDfXdlEPcIRU6pH3Xy10Dqo-8mdNJPLEzMx0VgI8fPXeVtqU_dqvPbjBVboadSuUPmhqdlKYQ-7Ahxa8UNdHklx4sN/s1600/The_Palatine_Cross_Section_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd6S2Cm2ptZJRaMsWNgGFjZweM2Ir8kFHWSIPToxdJ7uWPMHZdQOsDfXdlEPcIRU6pH3Xy10Dqo-8mdNJPLEzMx0VgI8fPXeVtqU_dqvPbjBVboadSuUPmhqdlKYQ-7Ahxa8UNdHklx4sN/s320/The_Palatine_Cross_Section_1.jpg" width="320" /></a><br />
The Palatine - White Dwarf double spread illustration<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnFnkWJsRbwdUvtQ6HLBS_C1bxelZpzzu1PbBpp06FyvB9SDJAYSqmYCFY_6qVEhAlDXVbSv-MOXfcZNy-WogwyjaessO-G0NE7wRcIjPIzCN9MnNkgsdhd6cLMC4nCcv2EQsHt6nU3v2e/s1600/SpaceFleet.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnFnkWJsRbwdUvtQ6HLBS_C1bxelZpzzu1PbBpp06FyvB9SDJAYSqmYCFY_6qVEhAlDXVbSv-MOXfcZNy-WogwyjaessO-G0NE7wRcIjPIzCN9MnNkgsdhd6cLMC4nCcv2EQsHt6nU3v2e/s320/SpaceFleet.jpg" width="320" /></a><br />
Space Fleet - box cover art (I did the view of the battle out the porthole)<br />
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Space Fleet box art used for White Dwarf cover<br />
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Space Hulk - when Games Workshop were first contemplating their own anthology comic.<br />
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<br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-8352479410118961602017-01-15T19:05:00.001-08:002017-01-15T19:05:24.611-08:00"Of Men And Monsters!"Continuing my chronology of old work, here's another ancient one from my
early days as a freelance comic book illustrator with Sarah Brown
Agency, London. Paperback edition of William Tenn's classic alien
invasion novel. (Now easily confused with pop band "Of Monsters and
Men")<br />
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<a href="https://www.artstation.com/artwork/4zyQ1" target="_blank">https://www.artstation.com/artwork/4zyQ1</a><br />
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Original painting:<br />
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<a href="https://www.artstation.com/artwork/4zyQ1" target="_blank">https://www.artstation.com/artwork/4zyQ1</a><br />
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1989 Gollancz edition<br />
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My cover was chosen by author Willian Tenn, aka Philip Klass,<br />
for the NESFA Press collection of short stories Here Comes
Civilization Vol. II <br />
<a href="https://www.amazon.com/Here-Comes-Civilization-Complete-Science/dp/1886778280/ref=pd_sbs_14_img_1?_encoding=UTF8&psc=1&refRID=5H06AG7KC4AP5K6318QG" target="_blank"> https://www.amazon.com/Here-Comes-Civilization</a><br />
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Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-60793979690223787082017-01-06T12:30:00.004-08:002017-01-06T12:30:41.769-08:00DeviantArt pageI started a DeviantArt page a while back, I'd heard it's one way to build a bit of a following and I plan to be more annoyingly self-promoting this year. Didn't do much with it, but I think I'll go back and post a chronology of past work and then some stuff from newer projects. So if you have a DA page then follow me:<br />
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<a href="http://rmohr.deviantart.com/"><span style="font-size: large;">rmohr.deviantart.com</span></a><br />
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<br />Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0tag:blogger.com,1999:blog-185018148557510342.post-11825740651211036912017-01-02T17:16:00.000-08:002017-01-06T12:38:35.571-08:00New Blog, New Year 2017<div class="separator" style="clear: both; text-align: center;">
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Some of you may have noticed my posts stopped on my previous blog a
while back. The reason was that when Google merged with Blogger I found I
was not able to log in any more with my old e-mail and there was no
means of getting any technical support. So in the end I've decided to
just start a new one. And with that, here's my first post, a pic from a
Patreon project I'm planning to do this year.<br />
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Stay tuned... <br />
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<a href="https://www.facebook.com/Heionarch/">www.facebook.com/Heionarch</a></h4>
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Rolf Mohrhttp://www.blogger.com/profile/16682992243984531921noreply@blogger.com0