Rear cover for R Talsorian's "Cyberpunk UK" rpg.
Acrylic / airbrush.
1994
Thursday, February 2, 2017
Sunday, January 29, 2017
Mutant Chronicles
While I was working at Sony back in '95 in London I briefly visited Bill Pearson's model shop at Shepperton Studios, he
was model supervisor on Alien, Outland, Moon, etc. They were working on
early development of a Mutant Chronicles film to be directed by Steve
Norrington (who popped into the studio briefly, all grungy with dreads).
I did a few sketches for an escape shuttle and a flagship galleon.
Tuesday, January 24, 2017
Universe - the second game I worked on
After Curse of Enchantia I pitched Core Design my own idea based on a film script I'd been working on, they generously approved me to adapt it into a space opera point-and-click adventure game. So I designed and co-wrote the second game I worked on, which was a pretty lucky break so early in my career. As well as doing all the backgrounds and cover art.
Poster:
Box cover:
Some backgrounds:
Poster:
Box cover:
Some backgrounds:
Monday, January 23, 2017
Sunday, January 22, 2017
Curse of Enchantia - first game I worked on
Here's another bit of reminiscing...
When I was starting out trying to be a freelancer, I'd done a few book covers and video covers (yes, I said video covers, VHS things that used to be rented once upon a time) but even though I was signed with an agency in London I hadn't done much work. I saw an ad in an Amiga mag for a game by Core Design it was a cool bit of airbrushed cover art for a new game called Thunderhawk. I contacted them and sent them some samples. Core were in Derby not far from me in Nottingham, so they called me in for an interview. They wanted me to do a whole load of hand painted backgrounds to be scanned in. I said great, could I work from home freelance. They said no and threatened to tell my landlord I'd turned down a full time job. Terrified, I accepted my first ever real job and got sucked into the games industry. I then learned that this was going to be a point-and-click adventure game, in the style of an established genre including (already) classics such as King's Quest, Monkey Island, Space Quest and the like.
Back then there was not much in the way of "game design", much less "concept art". I was shown extremely brief paragraphs or diagrams of each scene/puzzle and given full latitude to make up pretty much whatever I wanted. It was a lot of fun, although I found myself questioning some of the gameplay choices. I was told thanks for your input now get back to doing art, something I'd get used to for the rest of my career. ;)
The game was originally called "Lenoria" I think, but I wasn't sure what that would convey to a potential audience so I suggested Enchantia. The boss liked it and went with Curse of Enchantia.
(I also later named Killzone by accident, but that's another story).
The game turned out... well it got a mixed reception. But eventually became "famous" - or infamous- when Yahtzee Croshaw reviewed it, the very first game he ever owned on the Amiga:
Original wraparound artwork:
Poster / box cover art. (Did the hand-drawn & airbrushed title graphic myself):
A few backgrounds:
When I was starting out trying to be a freelancer, I'd done a few book covers and video covers (yes, I said video covers, VHS things that used to be rented once upon a time) but even though I was signed with an agency in London I hadn't done much work. I saw an ad in an Amiga mag for a game by Core Design it was a cool bit of airbrushed cover art for a new game called Thunderhawk. I contacted them and sent them some samples. Core were in Derby not far from me in Nottingham, so they called me in for an interview. They wanted me to do a whole load of hand painted backgrounds to be scanned in. I said great, could I work from home freelance. They said no and threatened to tell my landlord I'd turned down a full time job. Terrified, I accepted my first ever real job and got sucked into the games industry. I then learned that this was going to be a point-and-click adventure game, in the style of an established genre including (already) classics such as King's Quest, Monkey Island, Space Quest and the like.
Back then there was not much in the way of "game design", much less "concept art". I was shown extremely brief paragraphs or diagrams of each scene/puzzle and given full latitude to make up pretty much whatever I wanted. It was a lot of fun, although I found myself questioning some of the gameplay choices. I was told thanks for your input now get back to doing art, something I'd get used to for the rest of my career. ;)
The game was originally called "Lenoria" I think, but I wasn't sure what that would convey to a potential audience so I suggested Enchantia. The boss liked it and went with Curse of Enchantia.
(I also later named Killzone by accident, but that's another story).
The game turned out... well it got a mixed reception. But eventually became "famous" - or infamous- when Yahtzee Croshaw reviewed it, the very first game he ever owned on the Amiga:
Yahtzee's Curse of Enchantia review
Original wraparound artwork:
Poster / box cover art. (Did the hand-drawn & airbrushed title graphic myself):
A few backgrounds:
Friday, January 20, 2017
Throwback Thriday - My very first video game cover
My very first video game cover, ever! I had done a cool
title in perspective but they slapped their horrible one on instead.
http://rmohr.deviantart.com/art/Hell-Raiser-658552519
http://rmohr.deviantart.com/art/Hell-Raiser-658552519
Thursday, January 19, 2017
Old Games Workshop Stuff
A long time ago I lived in Nottingham for ten years, where Games Workshop are based. I did some work for them, I posted a little retrospective on that stuff:
http://rmohr.deviantart.com/
Eldar Attack
Imperial Galleon
Imperial Warship
Warhammer 40k Building Facade
Tyranid Attack - White Dwarf illustration
Tyranid Fleet - White Dwarf illustration
Ramming Assault on Eldar - White Dwarf illustration

The Palatine - White Dwarf double spread illustration

Space Fleet - box cover art (I did the view of the battle out the porthole)
Space Fleet box art used for White Dwarf cover
Space Hulk - when Games Workshop were first contemplating their own anthology comic.
http://rmohr.deviantart.com/
Imperial Galleon
Imperial Warship
Warhammer 40k Building Facade
Tyranid Attack - White Dwarf illustration
Tyranid Fleet - White Dwarf illustration
Ramming Assault on Eldar - White Dwarf illustration

The Palatine - White Dwarf double spread illustration

Space Fleet - box cover art (I did the view of the battle out the porthole)
Space Fleet box art used for White Dwarf cover
Space Hulk - when Games Workshop were first contemplating their own anthology comic.
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